![]() ![]() The characters would find themselves with a little knowledge about the place, they would storm the dungeon and find the way back to the portal, coming back full of treasure and glory, as Durnan the barkeeper did twice. The only thing I could think of is how wasted was the wonderful story of the Yawning Portal (I am quite new to DnD so this was my first approach to all these traditional elements) inside the inn, and of the barkeeper as well.ĭo you think is an option to change the Yawning Portal into a portal leading directly into the dungeons (ignoring the Undermountain part)? ![]() I don't like this solution mostly because of the evident geographical distance of these places, I know they give suggestions on how to move the dungeons to your world, but the dungeons themselves clearly speak "different languages", so different that I find it repulsing to even try modifying the adventures into a more coherent group. Go to the dungeon - go back to the inn - hear of the next dungeon - go to the next dungeon. The suggestions present in the book don't convince me. ![]() Ssssssso, has anybody found out how one could join all of those dungeons in a sufficiently realistic campaign? ![]()
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